Spatial Technology Learning

Interested in spacial technology and what goes into the art of our craft? Lucky for you we have some experts in the building who are already teaching the Linkedin world.

Join Simon and Logan in their video courses for Unity, Unreal and Revit.

Get the rundown on how to use each of them, and then when you got the hang of it, dive right into the nitty-gritty and how to start applying these technologies.

We want to be transparent here at Bevel with what it takes to do what we do. This technology needs fresh eyeballs and smart noggins to come up with the next world-altering round of solutions, so if you think you’ve got what it takes – jump right in and get learning!

Bevel Unreal Essential Training - Simon Manning

Bevel Unreal Essential Training – Simon Manning

Unreal Engine is a complete suite of real-time development tools that can help you create stunning real-time visuals for architecture, product design, manufacturing, and games. The Unreal Engine can power it all.

Course Description Continued:

In this course, Simon Manning covers the essential workflows for lighting, effects, visual scripting, cinematics, and project packaging with this real-time rendering engine. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with the particle systems in Unreal. Plus, get a thorough introduction to Blueprints, the visual scripting language, and explore how to optimize performance for your projects

Learning Objectives:

  • Customizing the Unreal UI
  • Creating a new project
  • Creating landscapes
  • Blocking out levels
  • Working with materials and lights
  • Adding post-processing effects
  • Adding atmospherics, foliage, and fog
  • Working with the Blueprint editor
  • Creating cinematics
  • Monitoring performance
  • Packaging a game for distribution

Bevel Simon Manning- Revit to Unreal for Architecture, Visualization, and VR - linkedin learning

Bevel Simon Manning- Revit to Unreal for Architecture, Visualization, and VR

Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life.

Course Description Continued:

Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can’t wait to share with clients

Learning Objectives:

  • Preparing your Revit model for export
  • Using Unreal Datasmith Product Viewer Tools
  • Creating Unreal materials
  • Swapping out materials
  • Lighting your models
  • Adding interactions
  • Packaging content for distribution on VR and mobile devices

Revit to Unity for Architecture, Visualization, and VR

Bevel's Logan Smith - Revit to Unity for Architecture, Visualization, and VR

Bevel’s Logan Smith – Revit to Unity for Architecture, Visualization, and VR

Are you underutilizing your 3D models? Would you like to showcase architecture and engineering by transforming your Revit files into virtual reality experiences?

Course Description Continued:

Join Logan Smith and explore strategic export methods for Revit files. Logan covers how to get Revit files ready for export, use the export views, link to a model, and reassign mapping. Then, he shows how to import files into Unity and set up scenes. He also demonstrates how to begin visualization processes and prepare for more advanced Unity work that is covered in other courses.

Learning Objectives:

  • Preparing a Revit model for export
  • Setting up export views
  • Linking the model into 3ds Max
  • Remapping UVW
  • Organizing Unity projects
  • Importing and creating materials
  • Topography and context
  • Adjusting sunlight
  • Fly-through cameras
  • First-person walkthroughs
  • Room-scale VR

We weren’t joking when we said we like to be at the forefront of spatial technology.

If you are realizing that there is way more to this spatial solution tech then you originally thought… well that’s why we’re here – call us!

LET’S START A NEW
PROJECT TOGETHER