Augmented and Virtual Reality Studio

Spatial Solutions
For 3D Puzzles

Bevel solves tricky building industry problems with clever uses of spatial technology. From communication struggles to design dilemmas—we move your projects forward faster, easier, and better—and while having a hell of a lot more fun.

Augmented Reality
Development

Data in Context

Magic Leap, Hololens, ARkit solutions built for AEC industry pioneers and their clients.

Virtual Reality
Development

Immersive Tools

Custom VR tools and services for Spatial Problems.

Do More With your Mockups in VR with our Lean design services.

Making and Hacking

Virtual, Meet Tactile

Maker Mentality helps Bevel meld the virtual and tactile.

Because our favorite world is the one with hugs!

MEET THE CREATORS OF BEVEL

Bevel brings Virtual Reality and Augmented Reality to the AEC industry.

Logan Smith

Logan Smith

Technology Director

As an Architect, Logan saw the inefficiencies of the profession and wishing there was more time for design, began automating processes using Unity and the Revit API. His current obsession is with the opportunities created by persistent locationally accurate AR.

Simon Manning

Simon Manning

Creative Director

With a background in medical planning and human-centered design, Simon is motivated by spatial technologies like Virtual and Augmented Reality because of their unique ability to shape people’s reality

Maret Thatcher

Maret Thatcher

Communications Director

In charge of bringing the reality into virtual. Previously a construction lawyer, Maret’s experience sparked an interest in spatial technology and the possibilities it holds for the architecture and enterprise industry.

We Unlock XR For Visionary Companies

Visualizations and Simulations that move your projects forward–faster, easier, and better.
And while having a hell of a lot more fun.

Education

We teach, blog, and lecture about XR applications, industry trends, and how to leverage your existing 3D models in the world of XR computing.

Mobile Augmented Reality in AEC

Handheld Mobile Augmented Reality is the Swiss Army pocket knife of Augmented Reality. Sure it doesn’t have the locational precision and model detail of headmounted Augmented Reality (see our last article), but give it a break—it’s running off your tablet’s camera. So how is Handheld Augmented Reality different from Headmounted Augmented Reality? And how is it […]

FEATURED
BLOG POST

Check out this week’s featured blog post. If you like what you see, there is plenty where that comes from. Expect weekly content that focuses on AR, VR and the XR in between.

FEATURED
BLOG POST

Check out this week’s featured blog post. If you like what you see, there is plenty where that comes from. Expect weekly content that focuses on AR, VR and the XR in between.

Mobile Augmented Reality in AEC

Handheld Mobile Augmented Reality is the Swiss Army pocket knife of Augmented Reality. Sure it doesn’t have the locational precision and model detail of headmounted Augmented Reality (see our last article), but give it a break—it’s running off your tablet’s camera. So how is Handheld Augmented Reality different from Headmounted Augmented Reality? And how is it […]

SPATIAL TECHNOLOGY LEARNING

Interested in spacial technology and what goes into the art of our craft? Lucky for you we have some experts in the building who are already teaching the Linkedin world.

Current courses include:

  • Unreal essential training
  •  Revit to Unreal for Architecture, Visualization VR
  • Revit to Unity for Architecture, Visualization, and VR