Augmented and Virtual Reality Studio

Spatial Solutions
For 3D Puzzles

Bevel solves tricky building industry problems with clever uses of spatial technology. From communication struggles to design dilemmas?we move your projects forward faster, easier, and better?and while having a hell of a lot more fun.

Augmented Reality

Data in Context

Magic Leap, Hololens, ARkit solutions built for AEC industry pioneers and their clients.

Virtual Reality

Immersive Tools

Custom VR tools and services for Spatial Problems.

Do More With your Mockups in VR with our Lean design services.

Making and Hacking

Virtual, Meet Tactile

Maker Mentality helps Bevel meld the virtual and tactile.

Because our favorite world is the one with hugs!


Bevel brings Virtual Reality and Augmented Reality to the AEC industry.

Logan Smith

Logan Smith

Technology Director

As an Architect, Logan saw the inefficiencies of the profession and wishing there was more time for design, began automating processes using Unity and the Revit API. His current obsession is with the opportunities created by persistent locationally accurate AR.

Simon Manning

Simon Manning

Creative Director

With a background in medical planning and human-centered design, Simon is motivated by spatial technologies like Virtual and Augmented Reality because of their unique ability to shape people?s reality

Maret Thatcher

Maret Thatcher

Communications Director

In charge of bringing the reality into virtual. Previously a construction lawyer, Maret?s experience sparked an interest in spatial technology and the possibilities it holds for the architecture and enterprise industry.

We Unlock XR For Visionary Companies

Visualizations and Simulations that move your projects forward–faster, easier, and better.
And while having a hell of a lot more fun.

“Clients really appreciate the addition of AR experiences to the design process. Their decisions are more confident, they don?t have to go back to revisit or ?sleep on it?. They can see the different experiences and make a decision that they felt they were more informed about.”

Elizabeth GraceZGF - Expedia AR Plans for Stakeholders Project

?Bevel made our client?s demo event so smooth and successful. The team?s architectural and Revit? background was helpful. We sent them our study model ?3 days before the event ?and they immediately provided feedback on the ?VR visual experience.

Hundreds of our client?s employees experienced the VR walkthrough, asked questions and provided valuable feedback on the building planning and design.

Bevel acts as a bridge between designers and clients with their expertise in VR technology. It was really inspiring and fun working with Bevel and we look forward to collaborating with them in future projects.?

Weilan Zhang ZGF - AR Plans for Stakeholders Project


We teach, blog, and lecture about XR applications, industry trends, and how to leverage your existing 3D models in the world of XR computing.

Using Game Engines in AEC

Why Use Game Engines Videos and VR walkthroughs will never be a perfect recreation of physically inhabiting a building, but they can also be more. Whatever the story, game engines allow you to tell it in a way that is intuitive and immersive. Sometimes called interactivity engines or real-time rendering engines, this article will acquaint […]


Check out this week’s featured blog post. If you like what you see, there is plenty where that comes from. Expect weekly content that focuses on AR, VR and the XR in between.


Check out this week’s featured blog post. If you like what you see, there is plenty where that comes from. Expect weekly content that focuses on AR, VR and the XR in between.

Bevel 6 step guide to vr in design ebook

Current courses include:

  • Unreal essential training
  • ?Revit to Unreal for Architecture, Visualization VR
  • Revit to Unity for Architecture, Visualization, and VR


Interested in spacial technology and what goes into the art of our craft? Lucky for you we have some experts in the building who are already teaching the Linkedin world.